Broadcast Control Room

Pick the match.
Track the moment.
Tell the story.

Our coverage desk connects feature selection, observer calls, caster context, and public player history. The crew sees the same event from different stations — with fewer whispered updates and fewer guesses on air.

Today's Run Sheet
A live demo circuit is loaded with fictional players, feature matches, standings, and broadcast stations. No real competitor data. No production login required.
DEMO READY
ESA / MASTER CONTROL / CH-01 ON AIR
MYTHIC GRID — WORLD CHAMPIONSHIP
FEATURE ROUTING · OBSERVER FEED · CASTER DATA
ROUND 06 / LIVE
Main Stream
Amina Vale vs. Rowan Pike Table 01 · Top table · Deck data ready
LIVE
Secondary
Luca Voss vs. Mei Hart Table 04 · Regional rivalry
READY
Backup Feature
Sana Idris vs. Niko Thorne Table 08 · Repeat matchup
HELD
Storyline
Elena Park vs. Jules Mora Table 12 · Elimination stakes
WATCH
OBSERVER LINK
CASTER DESK
CURRENT GAME
G2 · 14:32 · LIVE
Demo Stations

Take a seat at the desk.

Click OPEN PANEL below to access our live demo, built from a fictional circuit dataset. Select a feature match, log what happens, hand useful context to commentary, then follow the players into their public history pages. If you are publisher who is interested in touring our system, send us an email and we will get you access!

STATION 01

Feature Picker

Choose the tables worth putting on stream and assign them to named broadcast slots.

OPEN PANEL
STATION 02

Observer Panel

Record games, update live status, and attach the notes that make a match worth talking about.

OPEN PANEL
STATION 03

Caster View

Read-only match context: standings, selections, live state, and the history behind the pairing.

OPEN PANEL
STATION 04

Player Pages

The audience-facing side: profiles, past events, standings, match history, and head-to-head records.

BROWSE PLAYERS
From the Production Book

The show lives in more than one window.

Floor operations, commentary, and what viewers see on screen all have to agree. We built the workflow around that handoff.

Event operations on the tournament floor
FRAME 01 / FLOOR

Find the match worth following.

Feature selection begins with the tournament itself: live pairings, developing records, rematches, and top tables.

Commentary desk in a broadcast environment
FRAME 02 / DESK

Give commentary something real.

Casters should not have to hunt for standings or ask whether two competitors have met before. Put it at the desk.

Broadcast match view with event graphics
FRAME 03 / OUTPUT

Keep the screen honest.

Live results, featured tables, and public event history stay connected to the same underlying match record.

Signal Path

How a match gets on air.

Routing Bay / Event Coverage All Lines Verified
01 / SELECT

Pick the table.

Match pool, player records, and story hooks are visible before the broadcast slot is assigned.

02 / OBSERVE

Log the action.

An observer records game progress and updates the details the booth needs while the match is still happening.

03 / CALL

Feed the booth.

Caster pages carry current state, records, head-to-heads, and selection context without opening the control surface.

04 / PUBLISH

Leave a record.

Public profiles and event history let a tournament remain discoverable after the cameras move on.

What We Bring

A coverage desk built around the event.

Before Air
Feature match planning, public event presentation, roster and standings context, and a workflow shaped to your title.
During Play
Observer tracking, caster-ready views, feature routing, and enough structure to keep a live show from becoming a group chat.
After Match
Player history, match records, head-to-head context, and assets that make the next broadcast easier to prepare.
For Publishers
A game-agnostic system: deck, character, faction, loadout, or role can all fit the same broadcast and public-history flow.